Camp Descriptions

 

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The following topics will be offered as
 3-day camps in December 2011:
  

Ancient Adventures &
Buried Bones 

Investigate geology, paleontology and archaeology.  Dig into the physical remains left behind by people and animals in the past. Delve into the mysteries of Ancient Egypt  and the lost city of Pompeii.  Explore the past by examining the objects that ancient peoples left behind.  See how dinosaurs lived, played and hunted.  Cast and assemble the skeleton of a velociraptor.  Mummify a mad scientist. Participate in a mock archaeological dig and assemble the pre-historic skeletal remains you uncover.    Decipher ancient languages and preserve genuine artifacts. Even take home an actual Roman coin that is over a thousand years old!  Solve a new mystery every day. 
Appropriate for students in grades 1 - 5

NASA Journey Into
Outer Space

Material developed by Mad Science and NASA. Take a voyage of discovery into the atmosphere and beyond. Explore planets, moons, and other space phenomena in our solar system. Examine the sun and other stars. Discover the difficulties of space travel , the challenges of living in space, and try assembling a satellite while training to be an austronaut. Learn about the various technologies that make space exploration possible while bouncing lasers around the room, and take home an LED UFO. Build your own Mad Science rocket, and launch several with the group. Campers will have lots of projects to make and to take home including a Kepler’s Cube solar system puzzle, a Cosmic Chronometer, a Shuttle Copter, and a Catch-a-Comet.   Mad Science is the ONLY organization licensed by NASA to use these activities for summer camps and school programs. 

Appropriate for students in grades 1 - 5
(
Groups with large age ranges are split into smaller, age-appropriate groups.)

 


 

15 hours of fun-filled, hands-on, secret agent themed science activities featuring 10 take-home projects! The five daily themes are Discover Detection, Funky Forensics, Science of Security, Sleuths on the Scene, and Spy Academy. During the week the agents put everything they have learned to the test.  They will code and decode messages, use spy equipment on a surveillance shift, collect and analyze evidence, explore the science of tracking, practice facial reconstruction, and many other activities that are so top secret they cannot be described publicly!  Take home projects include an ultraviolet Fingerprint Finder kit, Spyglasses that let you secretly watch people who are behind you, Spy-noculars, a Secret Code Breaker, and an Inspecti-kit for evidence collection.

Appropriate for students who have completed grades 1 - 5
(Groups with large age ranges are split into smaller, age-appropriate groups.)



Locations and Schedule