Where coding meets movement!

Code in Motion brings active, playful STEM learning to afterschool programs with Unruly Splats. Classes combine block-based coding with movement, teamwork, and game creation. Students stay engaged, build STEM confidence, and have serious fun—all through hands-on, high-energy activities beyond the traditional classroom.

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What Are Splats?

Splats are interactive floor buttons that students use to play active, standards-aligned games! With a simple Bluetooth connection to your device (laptop or ipad), they light up, track points, run timers, and trigger sounds. Students load or code activities in the app—and then the off-screen fun begins!

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Why Unruly Splats?

Active Learning Environment

The Unruly Splats program provides movement-based computer science activities centered around collaborative play, allowing kids to dive into the world of coding in a playful and interactive way.

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Hands-On Learning Beyond the Screen

Unruly Splats build social skills through group game play and give kids a break from devices. Unruly Splats foster active, peer-based learning—encouraging movement, teamwork, and face-to-face interaction during STEM time. 83% of students agreed that Splats make learning fun.

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Positive STEM Identity

With Unruly Splats, kids can learn to code through what they do best – playing! A play-based approach gives children confidence in their STEM abilities and provides future-ready skills for life beyond the classroom. No prior coding experience required.

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Improved Academic Thinking Skills

Exposure to computer science through Unruly Splats strengthens computational thinking, problem-solving, and critical thinking—skills essential for classroom success across all subjects.

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Why Movement-Based Learning?

It’s no secret that STEM education strengthens problem-solving, creativity, and critical thinking—leading to better academic performance and future earning potential. But DYK that pairing it with movement-based learning boosts focus, comprehension, and long-term retention, supporting overall academic growth? But don’t take our word for it!

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“Using Physical Movement to Increase Student Engagement and Learning” — LSA Technology Services, University of Michigan

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“Movement-Based Learning: Students Need to Use Their Bodies to Learn” — teachhub.com

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“The Impact of Physical Movement on Academic Learning” — St. Cloud State University

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